BIG-GAME: Everyday Objects

Industrial Design Works

BIG-GAME is a Swiss design studio founded by three friends in 2004. This book presents their industrial design work on everyday objects. Through anecdotes, diagrams, and pictures made for the publication, the book gives an overview of fifteen years of practice and reveals the pleasure the designers take in creating items that become part of our everyday lives. From a wine bottle sold in supermarkets to a chair in the permanent collection of the MoMA, a set of cutlery for an airline to a timepiece for a Swiss watchmaker, a collaboration with Japanese potters to a piece of furniture sold at Ikea, the charming, humorous, and direct tone they use to explain their work is a fun way to express the industrial design process today.

Based on a series of informal interviews, the main text by famous design critic Anniina Koivu explains the design process within this modern-day design collective. The epilog by curator of mudac, Susanne Hilpert Stuber, casts a light on the relationship between BIG-GAME and today’s Swiss design industry, and puts it in an international context.

BIG-GAME is a Swiss design studio founded by three friends in 2004. This book presents their industrial design work on everyday objects. Through anecdotes, diagrams, and pictures made for the publication, the book gives an overview of fifteen years of practice and reveals the pleasure the designers take in creating items that become part of our everyday lives. From a wine bottle sold in supermarkets to a chair in the permanent collection of the MoMA, a set of cutlery for an airline to a timepiece for a Swiss watchmaker, a collaboration with Japanese potters to a piece of furniture sold at Ikea, the charming, humorous, and direct tone they use to explain their work is a fun way to express the industrial design process today.

Based on a series of informal interviews, the main text by famous design critic Anniina Koivu explains the design process within this modern-day design collective. The epilog by curator of mudac, Susanne Hilpert Stuber, casts a light on the relationship between BIG-GAME and today’s Swiss design industry, and puts it in an international context.

Edited by BIG-GAME, in collaboration with mudac, Lausanne

With contributions by Anniina Koivu, Susanne Hilpert Stuber

Design: Flavia Cocchi

17 × 23 cm, 6 ¾ × 9 in

160 pages, 162 illustrations

hardback

2019, 978-3-03778-604-8, English
CHF 30.00

BIG-GAME

Augustin Scott de Martinville, Grégoire Jeanmonod and Elric Petit are BIG-GAME. A design studio based in Lausanne, they describe their work as simple, functional and optimistic.The trio produces a variety of products and accessories for companies such as Alessi, Hay, Karimoku, Muji, Magis, Nespresso and Moustache. It has received numerous awards including the Swiss Design Award, the iF design award, the Wallpaper Design Award, the Good Design Award, the Hublot Design Award and Design Preis Schweiz. BIG-GAME's works are held in design collections worldwide such as the Museum für Gestaltung in Zurich, the Musée du Grand-Hornu in Boussu, Belgium, the Centre Georges Pompidou as well as the MoMA and the mudac in Lausanne.